Errors are undesirable for users and you should do everything in your control to keep users away from them. However, they are of utmost importance for developers. They allow developers to understand the inaccuracies and vulnerabilities in their code by alerting them when their code breaks. They also provide relevant information about what went wrong, where, and what can be done to make amends.
As we all know, with great power comes great responsibility, and it’s not only Spider-Man who feels the pressure from that. However, in the case of developers, we’d like to change that saying (sorry, Uncle Ben!) to say that with great power comes great limitations. Why, you ask? Well, it really comes down to the power that software developers have.
Similar to other companies in the entertainment industry, gaming companies typically drive revenue from three sources: in-app purchases, ads, and subscription. A couple of examples of these sources include creating different in-app purchase options for each game and various ad units from multiple ad networks. While this diversity in revenue streams may be advantageous from a business perspective, from a technical standpoint, it creates numerous challenges.
As a BI Analyst, have you ever encountered a dashboard that wouldn’t refresh because other teams were using it? As a data scientist, have you ever had to wait 6 months before you could access the latest version of Spark? As an application architect, have you ever been asked to wait 12 weeks before you could get hardware to onboard a new application?
Companies realize that in order to grow, connect products and services, or protect their business, they need to become data-driven. In selecting the tools to realize these goals, organizations effectively have two choices: a self-selected combination of analytics tools and applications or a unified platform that handles all. In this blog we will discuss the challenges of the former choice that will provide justification for the latter.