Using shift-left and shift-right in video games
There’s a new way to approach quality.
In game testing, "shift-left" is all about catching issues earlier in the development process rather than waiting until production.
@Mac Clark from Sauce Labs explains how game engines like Unity and Unreal allow for a shift-left approach using AI agents to automate testing before a game reaches players. This proactive method can help identify potential crashes and errors at the engine level, ensuring a more stable product launch.
In traditional “shift-right” testing, studios often rely on players to uncover issues, resulting in reactive fixes. But by moving testing earlier, studios can reduce the risk of production issues and cut down on costly marketing efforts needed to regain player trust after bugs surface.
Aiming for early, high-quality testing ultimately delivers a better player experience while saving studios time and resources.
Find out how top studios maximize quality with a balanced testing approach in the latest Test Case Scenario episode.