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Xcode 14.3 Requires macOS Ventura. What does this mean for you and your Codemagic projects?

The latest version of Xcode 14.3 requires you to update your Mac to run macOS Ventura 13.0 or later. At the time of writing this article, Codemagic is already equipped with the most recent Xcode 14.3 Beta 3 and macOS Ventura 13.2.1, ensuring you the latest developement environment! Apple has already released three betas of Xcode 14.3, and the latest Xcode includes Swift 5.8 and SDKs for iOS 16.4, iPadOS 16.4, tvOS 16.4, watchOS 9.4, and macOS Ventura 13.3.

A Complete Guide to Firebase Multifactor Authentication in Flutter

Authentication is a crucial part of your application. Failing to handle your authentication flow with caution can create a lot of problems for your business. In this era of rising security risks on popular websites and apps, it is very important to add multifactor authentication to your application. Multifactor authentication adds another security layer to your app, helping users to retain their accounts even if their password is compromised.

How to embed an Android Unity game in a Flutter app

One of the great features that made Unity popular is its ability to provide builds for multiple platforms out of the box. But there may be scenarios in which you would like Unity to comprise just a part of your application, while the rest is written with some other framework. A typical use case is using Unity’s functionality inside a Flutter application.

A pragmatic guide to BuildContext in Flutter

As a senior Flutter developer, a big part of my daily job consists of reviewing code, mentoring other developers, and helping them with their problems. One mistake that I noticed developers repeating on many occasions is misusing BuildContext. I analyzed why this happens and came to the conclusion that it is because of an incomplete understanding of what BuildContext is, how it works, and its scope and lifecycle.

Introducing the official Codemagic integration for Runway

Codemagic is now officially integrated with Runway, the DevOps platform for mobile. But wait, you might be wondering, isn’t Codemagic already that as a CI/CD for mobile? Aren’t the two services interchangeable? In fact, it’s quite the opposite — they’re powerfully complementary.

Creating WebView Content Blockers with Flutter InAppWebView

In this article, we are going to learn how to create a custom Content Blocker for our WebView instances using the flutter_inappwebview plugin. Content Blockers are usually used for blocking ads, but you can also use them to block any other content. Blocking behaviors include hiding elements, blocking loads, and, on iOS and macOS, stripping cookies from WebView requests.

How we contribute to the Flutter ecosystem

This month, both Flutter and Codemagic have an anniversary to celebrate! Flutter 1.0 was released in December 2018 at Flutter Live. At the same event, we launched Codemagic, the community’s favorite CI/CD tool for Flutter. This also marked the beginning of the ongoing partnership between the Flutter team and Nevercode, the company behind Codemagic CI/CD.

Migrating a Flutter app to Material 3

At Google I/O 2021, Google announced the next evolution of Material Design, Material You, along with Android 12. The Material Design system’s biggest overhaul yet brought redesigned components, new colors, a wide range of shapes, simplified typography, new elevation, better accessibility, and many other tweaks. With this update, Flutter apps can have a consistent design across multiple platforms.

Codemagic turns 4

Another year around the sun has passed, and Codemagic has already turned FOUR years old! Who remembers our launch in December 2018 at Flutter Live?! It feels like yesterday! We started out as a Flutter-specific CI/CD and then added support for other platforms, such as React Native, native iOS, native Android, Cordova, and Ionic. This year, we started supporting Unity CI/CD. We’re learning and growing year by year together with the community!