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How to Use UnrealGameSync with Perforce Helix Core

To aid in the development of Unreal Engine 4 and Unreal Engine 5, Epic developed UnrealGameSync (UGS) to interact with Perforce Helix Core. While UnrealGameSync has many features in addition to p4v, the primary use is to distribute internal engine and project builds. Here we explain what is UnrealGameSync, its benefits, and how to install and set it up.

How to automate delivering Unity apps to testers with CI/CD

TL;DR: It’s critical to deliver the latest builds of your Unity game to testers and stakeholders. You can automate this process by setting up a Codemagic CI/CD pipeline and either using public Codemagic dashboards to access build artifacts or setting up notifications in Discord with links to builds and release notes. Let’s see how we can use automation tools to share our game builds with QA testers and stakeholders!

What Our Game Dev Customers Think of Helix DAM

Helix DAM lets creative teams streamline art & game asset management. It offers a visual library of their game art and smart search tools so they can quickly find the file they need. It also enables them to simplify the review process and quickly check the status of an asset. See what our customers thought about Helix DAM when we announced it at GDC 2022. (Hint: they’re excited about the efficiency and organization it offers + the time it saves.)

A Brief History of Disastrous Game Launches - and How to Keep Your Title Off This List

This summer marks the 40th anniversary of one of the most beloved American films of all time, E.T.: The Extra Terrestrial. E.T. was by all accounts a smashing success to the tune of $800 Million at the box office and cemented Stephen Spielberg as one of the most talented young filmmakers in the world.

Building a robust dev/artist collaboration pipeline for your Unity projects with Git and Codemagic

TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.

Build a live multiplayer game in Unity with Ably

Here at Ably one of our most recent additions has been to introduce beta support for Unity within our.NET SDK. This has been exciting for us: multiplayer functionalities are at the core of so many games these days, and we’re keen to better support and enable developers in creating these amazing experiences.

How to use Perforce Helix Core + Unreal Engine 5

Learn how to use Perforce Helix Core source control in Unreal Engine 5 with this step-by-step tutorial from Jase Lindgren, Sales Engineer at Perforce. Source control is essential for teams using game engines, and Helix Core is designed to handle the many, large binary files that are involved in using a game engine.