TL;DR: It’s critical to deliver the latest builds of your Unity game to testers and stakeholders. You can automate this process by setting up a Codemagic CI/CD pipeline and either using public Codemagic dashboards to access build artifacts or setting up notifications in Discord with links to builds and release notes. Let’s see how we can use automation tools to share our game builds with QA testers and stakeholders!
This summer marks the 40th anniversary of one of the most beloved American films of all time, E.T.: The Extra Terrestrial. E.T. was by all accounts a smashing success to the tune of $800 Million at the box office and cemented Stephen Spielberg as one of the most talented young filmmakers in the world.
TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.
Here at Ably one of our most recent additions has been to introduce beta support for Unity within our.NET SDK. This has been exciting for us: multiplayer functionalities are at the core of so many games these days, and we’re keen to better support and enable developers in creating these amazing experiences.