TL;DR: You can automate the publishing of your Unity VR apps to the Oculus Store using Codemagic and the Oculus CLI tools. Creating VR Unity apps is really cool… but how can you easily share them with your friends during the dev phase? In a previous article, I discussed why automating building and publishing of your Unity projects can be interesting and useful, particularly when you want to get continuous feedback from your nice beta testers.
TL;DR: Unity does give you the test reports but not in a format that is readable by CI/CD. We write a C# script that transforms the NUnit XML format to JUnit XML that Codemagic can read and use to present you with a report on how your tests went. A few weeks ago, I wrote an article about unit testing Unity projects in which I discussed why testing is so valuable for game devs and showed how to re-create a basic Pong game with some unit tests.
Sports betting is on the rise in the US as a growing number of states have recently legalized online and mobile sports betting. As of early 2022, sports betting is legal in 30 states and Washington, DC, with more expected to follow suit. The industry has seen massive growth since the Supreme Court ruled on it in 2018, with mobile apps increasingly being the chosen way for customers to place a wager.
Unreal Engine 5 is coming. Well, it is already here! Leading studios are making the switch. This means upgrading their toolsets, retesting their codebase, and figuring out how to manage changes to the engine moving forward. For leading game studios, a UE5 update (and customizations) can be safely managed with Helix Core — the game development standard for version control. It’s the tool trusted by 95% of top AAA studios.