As a very hands-on VP of Product, I have many, many conversations with enterprise data science teams who are in the process of developing their MLOps practice. Almost every customer I meet is in some stage of developing an ML-based application. Some are just at the beginning of their journey while others are already heavily invested. It’s fascinating to see how data science, a once commonly used buzz word, is becoming a real and practical strategy for almost any company.
GraphQL is a solid alternative to a traditional REST API, and offering one to your users may be easier than you think. Follow along as Kevin Cunningham builds a GraphQL endpoint with Node.js and MongoDB!
TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.