As the size of a software project grows, so does the complexity of integrating changes made by multiple developers and resolving conflicts and other issues as they arise. Quality control can also become progressively more difficult without proper management of the build pipeline. Automated builds are the standard solution to this problem across the industry. Understanding build automation in detail is a valuable skill for any developer, no matter the size of their team.
TL;DR: To add events monitoring with Crashlytics to a Unity Android app, you’ll first need to prepare a Firebase project, then add the Firebase plugin to Unity and configure Unity to work with Firebase. Finally, you also need to update your CI/CD pipeline to support the changes. Let’s see how to integrate Firebase Crashlytics into a Unity Android app to monitor and troubleshoot errors easily!
In this Kongcast episode, Henrik Blixt, Product Manager for Argo at Intuit, gives an introduction to Argo, an open source tool for Kubernetes and incubating project of CNCF. Check out the transcript and video from our conversation below, and be sure to subscribe to get email alerts for the latest new episodes.
MODAS is the world’s first Mobile DevOps, Performance, Productivity, and Maturity Assessment. What does it mean for teams wanting to gain more insight into optimizing their end-to-end DevOps processes?
Navigation is a core concept in mobile app development. It enables users to move from one screen to another. Well-managed navigation keeps your app organized and enhances its capabilities. Flutter offers an imperative API (Navigator 1.0) and a declarative API (Navigator 2.0) routing mechanism. In Navigator 1.0, you can only add a page to the top of the navigation stack and remove the topmost route. On the other hand, the declarative mechanism allows you to control the navigation stack completely.
As you may have noticed from our blog, we’ve been talking a lot about Unity lately. Obviously, this is for a reason. And now I can officially say that Codemagic supports Unity CI/CD. What’s more, it’s publicly available — you can try it out right now! Try Unity CI/CD now! For those of you who are still reading, let me tell you a story.
Are you about to start your next mobile app project and can’t decide whether you should use Flutter or native languages? If yes, then this article is for you. Stefan Ionescu focuses in this article on the differences between Flutter vs native development from different perspectives.
As an Apple platforms developer, you have surely come across a scenario in which you have had to create new screenshots for App Store Connect while releasing a new version. The designer may have given you the screenshots beforehand, or maybe you have manually opened the corresponding simulators and taken the screenshots yourself. You must upload a minimum of three screenshots for each of the four devices on App Store Connect. That is a minimum of 12 screenshots per release.